1. The Two (and Thousand) Faces of the Virtual 2. Virtual Reality as Dream and as Technology 3. The Text as World: Theories of Immersion 4. Presence of the Textual World: Spatial Immersion 5. Immersive Paradoxes: Temporal and Emotional Immersion 6. From Immersion to Interactivity: The Text as World versus the Text as Game 7. Hypertext: The Functions and Effects of Selective Interactivity 8. Can Coherence Be Saved?: Selective Interactivity and Narrativity 9. Participatory Interactivity from Life Situations to Drama 10. Participatory Interactivity in Electronic Media
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